AI Insights · Timothy · July 2024
Top 5 Stickman Games in Kenya Q2 2024: Performance Insights
Review the performance of the top 5 Stickman games in Kenya for Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 Stickman games in Kenya showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Stick Party 234 MiniGames by PlayMax Game Studio experienced a fluctuating trend in weekly downloads, starting at 3.0K in early April and peaking at 4.6K in early May. The game saw a dip mid-quarter but rebounded to 4.2K by the end of June. Weekly revenue was modest, with notable peaks of $10 and $17 in early April and mid-June, respectively. Active users increased steadily from 25.2K in early April to a peak of 32.6K in early May, ending the quarter at 31.6K.
Anger of stick 5 : zombie from Button E&M saw a significant decline in weekly downloads from 4.1K in early April to a low of 1.2K in mid-May, but recovered to 4.1K by the end of June. Weekly revenue showed sporadic increases, peaking at $20 in mid-June. Active users started at 13.7K in early April, declined to 7.1K by late May, and then rose again to 14.5K by the end of June.
Draw Fly by WEEGOON saw an impressive surge in weekly downloads, starting at 618 in early June and skyrocketing to 26.4K by the end of the month. Active users followed a similar trend, increasing from 3.2K in mid-June to 13.7K by the end of the quarter.
Supreme Duelist by Neron's Brother had relatively stable weekly downloads, fluctuating between 1.0K and 2.0K throughout the quarter. The app's active users demonstrated consistent numbers, starting at 14.7K in early April and rising to 16.4K by the end of June.
Stickman Warriors from SkySoft Studio showed a steady decline in weekly downloads from 1.4K in early April to 668 in early June, with a slight recovery to 1.4K by the end of the quarter. Active users followed a similar pattern, starting at 6.9K in early April and decreasing to 4.8K by early June, before rising again to 6.7K by the end of June. The weekly revenue was relatively stable, with minor fluctuations, peaking at $12 in late April.
These insights highlight the dynamic nature of the mobile gaming market in Kenya. For more detailed analysis and insights, visit Sensor Tower.